Welcome to part one of Sounds Unique's guide to self releasing your own music which was originally published on my now closed site TheDIYMethod. Over the coming months/weeks, how ever long it takes, we'll be exploring every avenue of how to benefit from DIY releasing including formats, artwork, testing the market, online stores, aggregators, physical releases, distribution, the free option, generating income, royalties, marketing, gigging, utilising the web etc. etc etc. etc etc. etc. (and one more etc. for luck).
So lets start by discussing your product, what have you actually got there hey? I'm going to assume now that you've got a finished product, by that I mean a recording that you can work with. In this guide I'm not going to go into the nitty gritty of writing, recording, studios, software, contracts etc, it's starting from the 'we've done that, what do we do next?' part. Well that's a damn fine question, find out the answer next time!
OK, joking aside, have a look at what you've got. Be it a single or an album, decide for yourself if other people are going to appreciate it. Be honest with yourself, do you like it? If the answers 'no', then give up now! I'm hoping the answer was 'yes' and you're still reading, so next question and again, be honest with yourself. Is the quality any good? By quality in this instance I'm referring to the recording/mastering quality, how does it compare to commercial recordings? Obviously there are differing opinions about this, a raw/rough recording could well be one of the draws of your music, look at 'Badly Drawn Boy' for example, but be honest to yourself, is it listenable? (Don't check your dictionary for that word, it's probably not in there). Do you cringe at any point?! Does listening to any point of it make you uncomfortable? If so it's probably time to rework it, if you're not comfortable with it it's very likely that other people will also feel the same. Now, are you happy with the quality of the material? Again, be honest with yourself here, is there anything perhaps lyrically you feel a bit embarrassed about? Is there part of the melody that's a bit monotonous, obvious, over complicated, blatantly stolen from another song that you're not 100% comfortable with? How about the standard of musicianship, are you out of time, out of key anywhere? Is the mix bad? Are the drums drowning out the vocals? If the answers 'yes' to any of these, sort it out now. Don't be lazy and think, 'Oh, it'll be fine', you'll spend the next few years making excuses about it and wishing people hadn't heard it. Think about this, 'If you not 100% happy with your product then you won't believe in it 100% and you're not going to be confident enough to push it 100%'.
Single or album? You may already have an album which is fine but if you're considering this conundrum think of it like this. Does your music work in single pieces? When you think about it there's not much music that doesn't work as single pieces, classical works and concept albums such as Pink Floyd's work come to mind as material that doesn't necessarily work. On the whole though, if you have a single and you're thinking of recording an album before releasing anything then it's probably best to think again. A single is a great means of 'testing the water', if it goes down well, then record some more. Why waste time recording dozens of tracks just to find that your project isn't popular? The other thing to consider here is that there is a growing belief that albums are a thing of the past. Where albums are available via download sites the stores now report that people are 'cherry picking' what they want off of it. When you consider that many albums in your collection have 3-4 good tracks and the rest you could do without, it's no surprise really.
OK so you've got a product you're 100% happy with, but will it sell? That's the million dollar man, I mean question, it's what everyone launching any product into any market place wants to know, needs to know. So what kind of research do you need to do, well the clues are in this paragraph, look for the word 'market' and the word 'research', bolt them together and what do you have? Mesearch? Rarket? No not like that, as a mini sentence, 'Market Research'. The beauty and possibly the downfall of the web is that you can expose your music to everyone who wants to listen and, if you're lucky, you can take those opinions and decide if releasing your product is going to be worthwhile. There are billions (OK a slight exaggeration there) 10's (OK, a slight xagerration there (xagerration is the opposite of exaggeration isn't it?) of websites where you can trial your product for free, see the links below, just read these nuggets of advice before you do so:
- Take what friends and family tell you with a large pinch of salt. Most of the time they don't want to upset you and will praise what you've done for that reason, or for the genuine reason that they are proud of you. It's all nice but it doesn't help to find out the truth.
- Don't expect everyone to comment. People are generally lazy and there's a huge glut of music out there to be trawled through, not everyone has the time to comment.
- Don't expect everyone to like your work. Remember the saying, 'a watched kettle never boils'. No hang on, this one, 'you can please some of the people some of the time but not all of the people all of the time'.
- Be aware of ripping. Most sites can easily have their content ripped, consider low quality versions of your music or previews.
- 'If you build it they will come!', erm, not entirely true this one. Don't expect people to flock to hear your music, you need to make them aware and give them reason. This will be approached later on in this guide.
Well that's it for this episode, tune in next time when I'll be discussing the next step, getting your product out there generating revenue. Bye for now and good luck!
Free Sites for Airing Your Wares
Myspace
Youtube
Soundclick
Garage Band